hello all welcome evry body
this is hack :Autoshoot aimbot wallhack andmore
The last of the CoRRuPTioN brand, an open source Medal of Honor Allied Assault client hook by Shard.
This is not DMW proof!
download :

download :
Credits
Credits
All programming and reversing was done by me (Shard).
The hack is roughly based on ETH32 (except obviously for a completely different game), so credits to chaplex, solcrushr, Sinner, buffalo, null, ascii and kobject for that.
codinGanimal for an some (ancient) posts on MPC explaining some things about the engine.
RainerStoff, dom1n1k and probably some others for a couple of pieces of code used in the hack.
Tons of other people at [You must be registered and logged in to see this link.]
Features
Entity/Player/Enemy wallhack
Player and item chameleon skins (pk3 for easy modification)
Autoshoot
Name ESP (Name tags)
Distance ESP
Weapon ESP
"Skeleton" (or "Bone") ESP
Item ESP (Weapons, health boxes, etc.)
Customisable hitbox and/or bone aimbot
Customisable aim priority (e.g. Head only, Body > Head, etc.)
Aim prediction
3D Hitboxes
Aim-through-glass
Pre-aim
Zoom camera
Mirror camera
Installation/Use
Cvar List
Name(s) | Description | Values | Default |
cr_wallhack | A simple wallhack. | 0 = Off 1 = Player wallhack 2 = Enemy wallhack 3 = Entity wallhack | 0 |
cr_playerchams | Player chameleon skins. | 0 = Off 1 = On | 0 |
cr_itemchams | Item chameleon skins. | 0 = Off 1 = On | 0 |
cr_autoshoot | Automatically fires your weapon (except grenades and empty weapons) if you are aiming at a player. | 0 = Off 1 = On | 0 |
cr_nameesp | Draws player names above their heads. | 0 = Off 1 = On | 0 |
cr_weaponesp | Draws player weapon names above their heads. | 0 = Off 1 = On | 0 |
cr_distanceesp | Draws player distances above their heads. | 0 = Off 1 = On | 0 |
cr_esp_x cr_esp_y cr_esp_z | The coordinates (relative to the player’s head axis) at which to draw ESP. | Any floating point value. | 0.0 0.0 15.0 |
cr_skeletonesp | Draws player skeletons/bones (in 3D). | 0 = Off 1 = On | 0 |
cr_itemesp | Draws item names. | 0 = Off 1 = On | 0 |
cr_aimbot | Automatically aims at enemy players. | 0 = Off 1 = Instant aim 2 = Human Aim | 0 |
cr_aimpriority | Tells the aimbot which part of the body to aim at. | 0 = Head > Body 1 = Body > Head 2 = Head only 3 = Body only | 0 |
cr_prediction | How far ahead the aimbot should predict targets (in seconds). | Any floating point value (seconds). | 0.035 (35 ms) |
cr_headpoints | The number of aim points to randomly generate inside the hitbox volume. | Any integer value. | 20 |
cr_bonepoints | The number of aim points to uniformly generate along each bone (excluding the tags themselves) | Any integer value. | 2 |
cr_aimvec_x cr_aimvec_y cr_aimvec_z | The coordinates, relative to the player’s head axis, at which the centre of the hitbox should be. | Any floating point value. | 2.0 0.0 5.0 |
cr_hitbox_x cr_hitbox_y cr_hitbox_z | The size of the hitbox, with the centre at the aim vector, along the player’s head axis. | Any floating point value. | 7.0 7.0 8.5 |
cr_hitboxes | Draws the hitboxes in 3D around player’s heads to show where the aimbot will aim. | 0 = Off 1 = On | 0 |
cr_ignoreglass | Allows the aimbot to aim through windows and other glass objects. | 0 = Off 1 = On | 0 |
cr_preaimtime | How far to predict your own movement and aim at targets ahead of time (in seconds). | Any floating point value (seconds). | 0.2 (200 ms) |
cr_zoomcam | The magnification factor of the zoom camera. | 0.0 = Off Any other floating point value = Magnification factor. | 0.0 |
cr_zoomcam_x cr_zoomcam_y cr_zoomcam_w cr_zoomcam_h | The position and size of the zoom camera in screen coordinates. (X, Y, Width, Height). | Any integer value. | 128 96 256 192 |
cr_mirror | Draws the mirror camera (shows what is behind you). | 0 = Off 1 = On | 0 |
cr_mirror_x cr_mirror_y cr_mirror_w cr_mirror_h | The position and size of the mirror camera in screen coordinates. | Any integer value. | 128 292 256 192 |
cr_fov_x cr_fov_y | Sets the field of view (angle) for the aimbot. e.g. Setting both of these to 90.0 will only aim at targets within 90 degrees of your crosshair. Tip: Use the ‘cr_setviewfov’ console command to set these to your view FOV. | Any floating point value between 0 and 360. | 360.0 360.0 |
cr_locksensitivity | Locks your mouse sensitivity when the aimbot is enabled for increased accuracy. | 0 = Off 1 = On | 1 |
Troubleshooting
Last edited by kingmohaa on Tue Jun 01, 2010 8:15 am; edited 5 times in total






